![quake 3 graphics mod quake 3 graphics mod](https://staticdelivery.nexusmods.com/mods/3241/images/thumbnails/6/6-1635601656-225995398.png)
![quake 3 graphics mod quake 3 graphics mod](https://cdn.mos.cms.futurecdn.net/x8hhBSMSVWephm6c4gA4iB.jpg)
I'm on the side of the fence that no matter how obscure something is there may always be some use for it, perhaps a modder going for a certain look, or wanting to see every blemish of their texture in action. I have no interest whatsoever in this feature, but if it improves the experience of some players without any greater amount of effort I don't see what the issue is. It simply doesn't matter what is more "realistic" or what the original artist's intentions were: any feature can be suggested/requested here, and many options currently in OpenMW can make the game look more or less realistic according to player preference, not to mention enabling the player to fly in the face of "authorial intent" by playing the game with the FOV slider set to 20 or something.
![quake 3 graphics mod quake 3 graphics mod](https://media.moddb.com/images/mods/1/19/18249/dp000002.1.jpg)
The final thing I'm going to say is that the texture artists designed the textures while aware filtering would be used, so are unlikely to have their visions fully realised with it forcibly removed.Äudezzz wrote:It is precisely a request for nearest neighbor filtering with no anistropic filtering, a texture mode that is commonplace in other open-source 3D engines and presumably easy to implement. These issues normally go away when the user stops focusing on them, and can use the better option without necessarily realising it. the sudden wave of people who seem to think anything over 30 FPS makes them feel sick) and then via the placebo effect actually have that experience. In computer graphics, it's quite common for people to convince themselves that 'realistic' effects look bad (e.g. You might have a better time of it if you looked into why filtering is considered more realistic, and then convinced yourself to stop actively looking for it. The first two pictures just look unnecessarily noisy to me, and much less like real life than the third (although being an older game, none are amazingly close - it's all relative).
![quake 3 graphics mod quake 3 graphics mod](https://i.imgur.com/tODSrUS.jpg)
To me, this looks like the equivalent of asking anti-aliasing to be removed from a game which it was locked on for (except without the benefit of a performance increase). Anyways, I don't know the technical business involving this, but to finally get to the point, could this become an available option in the future, and is it available now as a command in the openmw.cfg? Also only marginally related because it involves textures, could an option to turn off mipmapping find it's way in too? Thanks for reading I am in the process of creating a basic HTML website specifically for this niche, but I would like to live in a world where this isn't necessary.
#Quake 3 graphics mod how to
I have never figured out how to turn it off in vanilla Morrowind.
#Quake 3 graphics mod software
I figured this out by trial and error, luckily these commands were referenced under the software renderer tab, but I am not always so lucky.
#Quake 3 graphics mod update
Or in Unreal Tournament, you would have to update your opengl renderer, then select opengl as your renderer, and finally place these commands under the the UnrealTournament.ini For example, again, Quake III Arena you could turn it off by entering '/cg_texturemode GL_NEAREST' in the console or placed in an autoexec, and it was similar in Quake II and all the source ports for I as well (half life also shares quake I/II's command), but you could only bring the texture filtering down to bilinear in Quake III's GUI. However not many games bother to include an option in the GUI to turn it off. Many games before Morrowind, like Quake III Arena for example, force linear texture filtering by default but I think it looks awful. Linear texture filtering also has a considerable impact on performance. Yeah I know the texture size is small and it would be blocky, however linear texture filtering gives me a headache on par with chromatic aberration. It accomplishes these blurry textures with linear texture filtering. My biggest complaint with Morrowind has always been its blurry textures. This is an obscure interest as far as I can tell, not many people seem to share my viewpoint on them.